Wiki first
Character pages, move inputs, mechanics, supported strategy, counterplay and drills. Sources stay one click away.
STORM GENERATIONS · PRODUCT & IMPLEMENTATION ROADMAP
Build readable character guides, tested counterplay and repeatable practice. Connect them to match review and community results as reliable data becomes available.
Planning artifact · proposed features are not live capabilities.
Choose a character → understand an action → study the matchup → practice → review a match.
Character pages, move inputs, mechanics, supported strategy, counterplay and drills. Sources stay one click away.
Validate health units, simulation timing, actor identity and conditions before publishing damage or frame values.
Reviewed results first. Trace-driven analytics, player development and defensible rankings follow their evidence gates.
The public site connects players, events, ratings and analyzed sets. Apply that connected navigation to Generations, with a dedicated wiki for practical learning. Some advanced analytics were login-gated and were not assessed.
Implementation started: The local player wiki now has character navigation, move pages, search and practice setup. Open the player wiki → · Completed work and remaining checks
Dependencies: Start here · Planned
Release gate: Rebuild retains all source records; null/zero/not-applicable are tested; current links still work
Dependencies: M0 · Planned
Release gate: Find character → move → evidence without internal IDs; no unmeasured claim is promoted
Dependencies: M0 · Planned
Release gate: Every observed selection has an identity record; unresolved entries remain separate
Dependencies: M2 · Planned
Release gate: Representative damage and timing claims pass independent checks and retain raw evidence
Dependencies: M1, M3 · Planned
Release gate: Each released guide has useful supported advice, known limits and reproducible practice
Dependencies: M1 · Planned
Release gate: A contributor can submit evidence; a reviewer can accept/reject; rollback preserves history
Dependencies: M0 · Planned
Release gate: Results reconcile against their sources; game/set/forfeit distinctions are preserved
Dependencies: M3 · Planned
Release gate: A real match can be inspected reproducibly; missing data and capture overhead are reported
Dependencies: M6, M7 · Planned
Release gate: Every statistic can be recomputed from exported eligible events; uncertainty and sample counts visible
Dependencies: M5, M6, M8 · Planned
Release gate: Rating policy reviewed; unsupported rankings suppressed; backup/restore and moderation tested
The current 48,762 raw attributes are a research resource. They are not 48,762 verified combat facts. Real move damage and frame timings still need validation.