← Current community guide

STORM GENERATIONS · PRODUCT & IMPLEMENTATION ROADMAP

A competitive wiki that helps players make better decisions.

Build readable character guides, tested counterplay and repeatable practice. Connect them to match review and community results as reliable data becomes available.

Planning artifact · proposed features are not live capabilities.

Choose a character → understand an action → study the matchup → practice → review a match.

Wiki first

Character pages, move inputs, mechanics, supported strategy, counterplay and drills. Sources stay one click away.

Measured combat

Validate health units, simulation timing, actor identity and conditions before publishing damage or frame values.

Connected competition

Reviewed results first. Trace-driven analytics, player development and defensible rankings follow their evidence gates.

Learn from LuckyStats

The public site connects players, events, ratings and analyzed sets. Apply that connected navigation to Generations, with a dedicated wiki for practical learning. Some advanced analytics were login-gated and were not assessed.

Implementation started: The local player wiki now has character navigation, move pages, search and practice setup. Open the player wiki → · Completed work and remaining checks

Ten milestones, each with a release gate

M0 Publication foundation

Dependencies: Start here · Planned

  • Preserve source exports and hashes
  • Define publication schema and evidence statuses
  • Create stable identity adapters and URL migration map
  • Test null, zero, not-applicable and build isolation

Release gate: Rebuild retains all source records; null/zero/not-applicable are tested; current links still work

M1 Player-first wiki shell

Dependencies: M0 · Planned

  • Build player homepage and typed global search
  • Create character directory and move-page template
  • Add glossary, input notation and practice entry points
  • Test mobile, keyboard navigation and source discovery

Release gate: Find character → move → evidence without internal IDs; no unmeasured claim is promoted

M2 Roster and action reconciliation

Dependencies: M0 · Planned

  • Reconcile selection screen with internal groups
  • Map variants, forms and unresolved aliases
  • Inventory basic actions absent from command text
  • Publish a coverage denominator with explicit gaps

Release gate: Every observed selection has an identity record; unresolved entries remain separate

M3 Validated combat pilot

Dependencies: M2 · Planned

  • Calibrate fresh-run health fields and actor mapping
  • Establish authoritative units and simulation clock
  • Record guard, spacing, resources and build settings
  • Repeat representative attacks and independently corroborate results

Release gate: Representative damage and timing claims pass independent checks and retain raw evidence

M4 Character and counterplay release

Dependencies: M1, M3 · Planned

  • Populate supported character game plans
  • Publish validated move facts with conditions
  • Write interaction and counterplay cards
  • Create reproducible drills including failure cases

Release gate: Each released guide has useful supported advice, known limits and reproducible practice

M5 Community evidence workflow

Dependencies: M1 · Planned

  • Define contribution templates and evidence requirements
  • Build review and dispute states
  • Preserve revision history and rollback
  • Test portable submissions and reviewed exports

Release gate: A contributor can submit evidence; a reviewer can accept/reject; rollback preserves history

M6 Match-results foundation

Dependencies: M0 · Planned

  • Define player, event, set and game identities
  • Import a small reviewed results corpus
  • Handle duplicates, forfeits and corrections
  • Reconcile every pilot result against its source

Release gate: Results reconcile against their sources; game/set/forfeit distinctions are preserved

M7 Trace and match review

Dependencies: M3 · Planned

  • Validate recorder feasibility and overhead
  • Version trace schema and parser
  • Render real event timelines with missing-data states
  • Align video evidence and label playback fidelity

Release gate: A real match can be inspected reproducibly; missing data and capture overhead are reported

M8 Competitive analytics

Dependencies: M6, M7 · Planned

  • Implement eligibility and event definitions
  • Recompute statistics from retained events
  • Add comparable-cohort filters and uncertainty
  • Validate player review and matchup summaries

Release gate: Every statistic can be recomputed from exported eligible events; uncertainty and sample counts visible

M9 Rankings and community launch

Dependencies: M5, M6, M8 · Planned

  • Evaluate rating method on held-out results
  • Publish rating and editorial tier policies
  • Test moderation, backups and restore
  • Launch only supported competition features

Release gate: Rating policy reviewed; unsupported rankings suppressed; backup/restore and moderation tested

The first release should solve four player tasks

  1. Find the right character and form without knowing an internal ID.
  2. Understand an action’s input, supported use and known limitations.
  3. Find a useful practice setup and record attempts, including failures.
  4. Inspect the build, conditions and evidence behind a claim.

The current 48,762 raw attributes are a research resource. They are not 48,762 verified combat facts. Real move damage and frame timings still need validation.