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Kiba retains his own dash and second combo hit."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Killer Bee","scope":"UNSG V2","items":["Doubled the normal travelling jutsu’s approach-speed limit, from 65 to 130. Its original contact and timeout rules still apply."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Kimimaro","scope":"UNSG V2","items":["Larger tilt hitbox improves close-range contact. Some close-range misses remain."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Kisame","scope":"All versions","items":["Fixed side-combo ending contact at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Kisame","scope":"UNSG V2","items":["Reduced full ground-combo damage and moved more damage to the ending."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Konan","scope":"All versions","items":["Fixed up-combo contact and the abrupt fall afterward at 60 FPS. Side-combo ending also connects correctly."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Konan","scope":"UNSG V2","items":["Faster tilt and jutsu startup."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Kurenai","scope":"UNSG V2","items":["The jutsu clone moves 25% faster horizontally, increasing unobstructed range while retaining its normal lifetime."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Lee (TS)","scope":"All versions","items":["Fixed tilt movement and later hits at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Lee (TS)","scope":"UNSG V2","items":["Shorter jutsu recovery. Fixed the fourth jutsu hit missing after the third hit."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Masked Man","scope":"All versions","items":["Fixed down-combo ending contact at 60 FPS.","At 60 FPS: Ultimate now connects while Chiyo’s Balance cover fire is hitting the opponent."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Masked Man","scope":"UNSG Balanced","items":["Jutsu chakra cost is 25% higher than UNSG Base."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Masked Man","scope":"UNSG V2","items":["Jutsu costs 50% more chakra in UNSG V2."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Mei","scope":"All versions","items":["Fixed up-combo contact at 60 FPS.","At 60 FPS, added 100 ms to the third input’s landed stagger to improve the transition to the fourth input; guarded hits do not arm this adjustment."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Mei","scope":"UNSG Balanced","items":["The travelling jutsu keeps gentle tracking after its initial guidance ends. Range is unchanged."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Mei","scope":"UNSG V2","items":["Tilt startup is 15% shorter, with shorter settled recovery.","Jutsu health damage is increased by 20%; horizontal projectile speed is increased by 60%, extending unobstructed travel."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Minato","scope":"UNSG V2","items":["Tilt damage is reduced by 36%."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Naruto (Massive Rasengan Barrage)","scope":"All versions","items":["Fixed neutral-combo connections at 60 FPS. This is the roster version between Wind Style Rasen Shuriken Naruto and Sage Mode Naruto."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Naruto (Sage Mode)","scope":"UNSG V2","items":["Faster ground-tilt startup; the air tilt is unchanged.","The selected Sage clone-grab startup is approximately 407 ms, with the owner and clone moving in sync."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Naruto, Six-Tails awakening","scope":"UNSG Balanced","items":["Ground and air jutsu deal 25% less health damage. The affected ground/air combos and Chakra Kunai deal 20% less.","The first air-attack phase can be blocked; the second breaks guard. First-air-contact guard drain is capped at 10."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Neji (TS / adult)","scope":"All versions","items":["Fixed a tilt crash and up-combo connections at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Obito (young)","scope":"UNSG V2","items":["Faster tilt startup and shorter recovery."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Onoki","scope":"All versions","items":["At 60 FPS: Down-combo damage and knockdown now line up with the cinematic.","Improved up-combo connections at 60 FPS.","At 60 FPS: Larger second-to-last neutral-combo hitbox improves contact when moving around the opponent. Some angles still need checking."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Onoki","scope":"UNSG Balanced","items":["Jutsu chakra cost is 25% higher than UNSG Base."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Onoki","scope":"UNSG V2","items":["Jutsu costs 50% more chakra in UNSG V2."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Orochimaru","scope":"UNSG V2","items":["Shorter jutsu recovery."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Pain","scope":"All versions","items":["Fixed down-combo connections at 60 FPS.","At 60 FPS: The ultimate clone now continues running after it appears."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Pain","scope":"UNSG Balanced","items":["Almighty Push deals at most two damaging hits to each target per activation. Blocked chip does not use up this limit; normal contact reactions remain."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Raikage","scope":"All versions","items":["Fixed up-combo movement and enlarged the neutral-combo final hitbox to improve connections at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Raikage","scope":"UNSG V2","items":["Faster jutsu startup."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Sai","scope":"All versions","items":["The air-combo bird finisher now produces its intended knockdown at 60 FPS.","At 60 FPS, the first air-combo hit after Chakra Kunai retains its original startup, improving the accepted Ninja Dash → Chakra Kunai follow-up."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Sakura (TS)","scope":"UNSG V2","items":["Shorter recovery after the down-combo cinematic ending."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Sakura, TS","scope":"UNSG Balanced","items":["The first tilt startup frame takes 250 ms instead of approximately 33.3 ms. Later attack and recovery timing are unchanged."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Sasori","scope":"UNSG Balanced","items":["Normal puppet tilt startup takes 116% longer. Grab startup takes 20% longer.","The affected tilt ending and owner return animations take 20% longer. Active attack sections retain their timing."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Sasuke (PTS, Chidori outfit)","scope":"UNSG V2","items":["Added startup protection to Chidori and shortened its ending recovery. The backflip remains."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Shikamaru (PTS)","scope":"UNSG V2","items":["Faster grab and jutsu startup."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Shino (PTS)","scope":"All versions","items":["Fixed the side-combo ending at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Shino (PTS)","scope":"UNSG V2","items":["Faster jutsu startup."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Temari (PTS)","scope":"All versions","items":["Neutral-combo final hit fixed at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Temari (TS)","scope":"UNSG V2","items":["Faster jutsu startup and shorter recovery.","Chakra-kunai hitstun reduced by 50%."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Tenten (PTS)","scope":"All versions","items":["Down-combo final hit fixed at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Tenten (PTS)","scope":"UNSG V2","items":["Jutsu costs 50% more chakra in UNSG V2."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Tenten (TS)","scope":"UNSG V2","items":["Air chakra dash uses the standard travel limit.","Shorter jutsu recovery, after the attack finishes."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Tenten, PTS","scope":"UNSG Balanced","items":["Jutsu and ultimate tracking strength is reduced by 25%. Ultimate projectile guard drain is reduced by 60%, and the extra main-fighter body attack during the ultimate is removed.","Jutsu chakra cost is 25% higher than UNSG Base."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Tobi","scope":"All versions","items":["Fixed down-combo ending contact at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Tsunade","scope":"UNSG V2","items":["Shorter tilt recovery and longer tilt travel. Shorter ground/air-jutsu recovery."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Yamato","scope":"UNSG V2","items":["Faster jutsu startup, shorter recovery and increased travel distance.","Slightly faster tilt startup."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Zabuza","scope":"All versions","items":["Fixed the first-to-second ground-combo hit connection at 60 FPS."],"status":"Documented in installed release; not measured"},{"category":"Characters","title":"Zabuza","scope":"UNSG V2","items":["Adjusted tilt startup and travel, and shortened recovery. The aerial tilt route remains available."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Awakening","scope":"UNSG V2","items":["The awakened form lasts half its original duration plus 3.5 seconds.","Awakening gauge charging takes twice as long. A 0.36-second hold before entering awakening charge helps avoid accidental activation; ordinary chakra charging starts normally."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Awakening charge","scope":"UNSG Balanced","items":["The awakening gauge fills in 1.15 seconds, followed by the normal transformation transition. The visible total is approximately 1.9 seconds. Ordinary chakra charging and awakening duration are unchanged."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Chakra and charged jutsu","scope":"UNSG V2","items":["Manual chakra charging is 50% faster, and passive chakra recovery is increased.","Charged-jutsu holding time is halved, rounded to the next authored frame.","Selected Masked Man, Onoki, PTS Tenten, PTS Gaara and Kiba jutsus cost 50% more than their original cost, except the separately listed Sand Burial adjustment."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Chakra Dash","scope":"UNSG V2","items":["Chakra Dash costs half as much chakra. Quick Chakra → Jump cancels and charged ground-dash inputs are supported; normal affordability checks remain.","Ground and air recovery routes can cancel into Chakra Dash where eligible."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Combo and Kunai cancels","scope":"UNSG V2","items":["Ground and air Kunai can cancel into a combo. Ground throws can cancel into Jump.","Ground combos can cancel into Jump or Ninja Move after the opening attack becomes active; directional input selects the escape route.","Cancelling adds no extra chakra fee; the next action uses its normal resource checks."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Combo damage","scope":"UNSG V2","items":["Damage is redistributed away from early ground-combo hits toward the ending, with a full-string cap. The ranged characters’ melee strings use a lower cap.","Air-combo damage is reduced separately. The first input’s complete damage budget includes multi-hit openers; its additional 20% reduction is not given back to later hits."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Frenzy Pill, including its EX descriptor","scope":"UNSG Balanced","items":["Effect duration is 70% of UNSG Base, including the EX version."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Guard damage","scope":"UNSG V2","items":["Blocked chip damage cannot reduce health below 1. Existing damage from a clean hit remains lethal."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Kunai cancels","scope":"UNSG V2","items":["Ground Kunai can cancel into a forward ground Chakra Dash after the throw releases, using the normal dash input and chakra cost. Existing cancels remain available."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Ninja Dash and Ninja Move","scope":"UNSG V2","items":["Two distinct quick Jump presses trigger Ninja Dash; the first press still performs its usual action.","Ninja Dash can cancel into normal/Chakra Kunai and items. Ninja Move can cancel into a combo.","Ninja Dash startup runs 10% faster and travel runs 5% faster."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Opening-hit clashes","scope":"UNSG V2","items":["Simultaneous opening melee hits cause mutual pushback."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Poison cover fire","scope":"All versions","items":["Corrected poison being lost when a successful poison Chakra Kunai hit and Fuuma cover fire compete for the same stored hit result. The poison status is preserved on accepted, unguarded contact. Guarded hits do not gain poison."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Spark inputs","scope":"UNSG V2","items":["Simultaneous Spark inputs keep an accepted forward or backward dash instead of being replaced by a jutsu on the same frame. Normal chakra requirements and action restrictions still apply."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Substitution","scope":"UNSG V2","items":["The regeneration wait is shortened by two seconds. Regeneration retains the frame-rate corrections needed at 60 FPS.","Substituting out of a landed ground-melee attack creates extra separation, while keeping the normal terrain checks. Air attacks, projectiles and jutsus are excluded."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Supports and teams","scope":"UNSG V2","items":["Support cooldowns last twice as long.","The bonus portion of named-team buffs is doubled; for example, a 10% bonus becomes 20%.","A hit Dash Cut support stays unavailable for an additional three seconds during its recovery."],"status":"Documented in installed release; not measured"},{"category":"Mechanics","title":"Tilts and grabs","scope":"UNSG V2","items":["Selected slow tilts and grabs have revised startup; character-specific exceptions are listed under Characters.","Missed grabs can cancel into normal or Chakra Kunai during recovery. Successful grabs keep their normal sequence."],"status":"Documented in installed release; not measured"},{"category":"Presentation","title":"Fullscreen and launcher","scope":"All versions","items":["Alt+Enter and F11 toggle fullscreen/windowed during gameplay. The launcher follows the selected window mode.","The UNSG V2 Launcher supports Stable and Experimental updates, a visible update indicator, and restoration of the previous version.","Stable is selected by default. The launcher can open and play offline without requiring an update.","Discord Rich Presence is enabled by default for new settings. Existing saved choices are preserved; it can be disabled in Graphics."],"status":"Documented in installed release; not measured"},{"category":"Presentation","title":"Graphics and ReShade","scope":"All versions","items":["ReShade and its launcher toggle were removed from the current installers. The normal renderer remains available."],"status":"Documented in installed release; not measured"},{"category":"Presentation","title":"Opening, title and artwork","scope":"All versions","items":["The opening movie plays at 60 FPS at its original duration with the usual audio.","UNSG V2 uses the added title-logo badge and Totsuka & Dylan thank-you credit. The launcher uses the close-punch Naruto still."],"status":"Documented in installed release; not measured"},{"category":"Presentation","title":"Optional FPS counter","scope":"All versions","items":["Graphics includes Show FPS, off by default. During online play it shows advancing combat frames per second, including pauses while waiting for input. No RTT or input-delay number is overlaid on the fight."],"status":"Documented in installed release; not measured"},{"category":"Presentation","title":"Profiles and controls","scope":"All versions","items":["Create and select offline player profiles at character select, with separate saved names and controller bindings.","Selected profile names appear in battle and beside the native Winner label on the results screen.","PlayStation/Xbox prompt selection changes the displayed buttons while retaining the actual bindings."],"status":"Documented in installed release; not measured"},{"category":"Presentation","title":"Survival","scope":"All versions","items":["Fixed the repeated opponent-list animation on entry, confirmation and return."],"status":"Documented in installed release; not measured"},{"category":"Online","title":"Connections and disconnects","scope":"All versions","items":["Before creating a room, choose Direct / P2P or Relay only. Direct / P2P is the default and automatically uses relay if a direct connection cannot be established. Relay only uses the hosted relay for both players. The host choice applies to both players and is retained through rematches.","Online matches cannot be paused with Start. Offline Free Battle retains its normal pause menu.","If the connection fails during a match, an Opponent disconnected panel offers Return to launcher. Failed match checks are reported separately."],"status":"Documented in installed release; not measured"},{"category":"Online","title":"Player Match","scope":"All versions","items":["Open Online Battle to create, search for or join a two-player room on the hosted service. Xbox Live and the private connection helper are not required.","Each player chooses their own team using one controller; the host chooses the stage. Build, game-content and gameplay-setting checks prevent incompatible matches.","Auto measures the selected connection before each match and agrees on 2, 4, 6 or 8 frames. Manual 2, 4, 6 and 8 frame choices remain available.","Rooms show the host and guest profile names before team selection. These are player-chosen display names.","Find a room lists all compatible rooms. The room-name field names a newly created room and does not filter search results.","Fullscreen shows the mouse pointer while the online panel is open and restores normal cursor behavior afterward.","Online selection now validates the finalized single-support record instead of rejecting its temporary duplicate.","Starting a fresh room after leaving a completed match clears the previous room startup state.","Imported Itachi and dog Kakashi selections preserve their native jutsu identifiers during online team validation. The single-support correction remains included."],"status":"Documented in installed release; not measured"},{"category":"Online","title":"Playtest limitations","scope":"All versions","items":["First use of a support, jutsu or ultimate may briefly stutter. Later uses were much smoother in testing. Asset and graphics-pipeline preparation remain under investigation.","This is an Online Playtest. Start with UNSG V2 at 60 FPS, and report connection, synchronization and performance issues. The original online hub, Endless Battle and rollback remain future work."],"status":"Documented in installed release; not measured"},{"category":"Online","title":"Rematch and profiles","scope":"All versions","items":["Rematch and returning to character selection are available after the result screen. If choices differ, Character Select takes priority over Rematch.","The waiting player cannot choose the opponent team. Online profile names and support-button prompts use the correct player side without rearranging saved offline profiles."],"status":"Documented in installed release; not measured"},{"category":"Online","title":"ReShade compatibility","scope":"All versions","items":["Recognized ReShade presets, shaders, textures and supported graphics add-ons no longer prevent compatible players from finding each other. Graphics logs may be written while the game checks compatibility.","The update does not install ReShade or its add-ons. Graphics effects that reduce a player's performance can still slow a synchronized match; disable effects that cause sustained slowdowns.","The reported RenoDX DLSS add-on version is recognized alongside the previously supported graphics add-ons. Custom add-on files are preserved by the updater."],"status":"Documented in installed release; not measured"},{"category":"Launcher","title":"Installation and automatic updates","scope":"All versions","items":["Fresh Install imports your own North American Xbox 360 game. Upgrade Setup preserves saves, profiles, controls and settings from supported existing installations.","Version 1.2.13, release sequence 36, supports updating supported older installations, including 1.2.6 through 1.2.12.","Online compatibility checks game content, executable files and gameplay settings while ignoring recognized ReShade cosmetic files and the specifically supported graphics add-ons. Unrecognized runtime files remain checked.","Restore previous version correctly locates this installation’s backup when several installations share the same parent folder.","The update backs up verified obsolete gensrecomp.exe builds from supported older releases that could hide compatible rooms. Unknown files are retained. Launcher displays the installed version in its footer.","Fixed a launcher shutdown repaint error (Parameter is not valid) caused by released background artwork, including when closing for an update."],"status":"Documented in installed release; not measured"},{"category":"Launcher","title":"Online diagnostics","scope":"All versions","items":["Export diagnostics saves a compact report for comparing online sessions. It includes timing summaries and observed connection routes without exporting profiles, credentials or raw controller inputs.","Timing summaries help investigate a report; they do not by themselves identify whether a slowdown came from networking, rendering or first-use asset preparation."],"status":"Documented in installed release; not measured"}],"patchNotesSha256":"0782cf7e7daec95c90daaf05da977a5017251ef282c09859b237474abd99fd82"}