{
  "version": "1.2.15",
  "publishedUtc": "2026-09-15T16:32:35Z",
  "checkedDate": "2026-09-15",
  "releaseUrl": "https://github.com/voxelizes-source/UNSG-V2-Releases/releases/tag/online458",
  "archiveSha256": "65dfbb50009216ffb495bea8b492ef527189b5129aeee0e82dea4260bdfca1f2",
  "notesSha256": "fa49cc8561929533966e1c7260a1ea58e26c330e8c8d1130e39e43ee47621c42",
  "scope": "Cumulative notes packaged with this public release; not a list of changes introduced solely by this update.",
  "entries": [
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Asuma",
      "items": [
        "Shorter recovery after the jutsu releases its projectile."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "C (support only)",
      "items": [
        "Support-jutsu startup is 30% shorter; later attack waves keep their original spacing."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Chiyo",
      "items": [
        "Ordinary Kunai/Shuriken and Chakra Kunai projectiles travel at 80% of UNSG Base speed, including the corresponding puppet throws. Throw animations are unchanged."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Choji (PTS)",
      "items": [
        "Faster tilt startup and longer travel distance. Faster jutsu startup."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Choji (TS)",
      "items": [
        "Shorter jutsu recovery.",
        "Fixed the opponent disappearing after two air-combo hits followed by a Spark forward or backward dash before the finisher."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Danzo",
      "items": [
        "Improved neutral and up-combo connections at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Danzo",
      "items": [
        "After a missed grab, cancel into normal or chakra kunai sooner.",
        "Tilt damage is reduced by 30%."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Deidara",
      "items": [
        "The four affected travelling jutsu projectiles move at 50% of UNSG Base speed. Spawn, impact and expiry timing are unchanged."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Deidara",
      "items": [
        "Airborne tilt can cancel with directional X into Ninja Move. Neutral X does not grant an extra jump; aerial restrictions remain."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Gaara (PTS, first outfit)",
      "items": [
        "Faster normal jutsu preparation.",
        "Sand Burial costs 22.5 chakra. Its hands-raised preparation runs at twice the original speed."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Gaara (TS / adult)",
      "items": [
        "At 60 FPS: The air-combo finisher pulls the opponent into the ending hit."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Gaara (TS / adult)",
      "items": [
        "Shorter tilt recovery. Normal jutsu startup and quiet recovery are each 20% shorter. Chakra Kunai travel speed is reduced to one-third."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Gaara, PTS",
      "items": [
        "Jutsu chakra cost is 25% higher than UNSG Base: normally 37.5 chakra, or 18.75 for the corresponding awakened cost."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Guy",
      "items": [
        "Faster jutsu startup and recovery."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Haku",
      "items": [
        "Fixed the side-combo ending at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Haku",
      "items": [
        "The final tilt-recovery portion runs 50% faster after the projectile and movement have finished."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Hashirama",
      "items": [
        "Increased tilt travel distance."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Hidan",
      "items": [
        "Corrected late-hit jutsu chase movement at 60 FPS. The separate Substitution → Block report remains unresolved."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Hidan",
      "items": [
        "Shorter tilt and jutsu recovery, with improved air-combo opening timing."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Hidan, support",
      "items": [
        "A guarded support jutsu starts horizontal guard pushback at 150% of UNSG Base speed."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Hinata (TS)",
      "items": [
        "Fixed side-combo ending contact and cinematic alignment at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Ino (PTS)",
      "items": [
        "Down-combo final hit fixed at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Itachi",
      "items": [
        "Shorter tilt recovery; the crow sequence can cancel into Jump.",
        "Ground fireball startup is shortened from 500 ms to 450 ms. The air fireball keeps its own timing.",
        "Exploding walking-clone startup is halved to approximately 417 ms. The clone travels 25% faster with its original lifetime."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Itachi (Tsukuyomi outfit)",
      "items": [
        "New base-form artwork across character select, loading, main and support portraits, with context-specific framing and transparency. The damaged/awakening artwork is retained.",
        "Fixed the roster retaining the second outfit’s picture when selection passes from Player 1 to Player 2/COM."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Jirobo (support only)",
      "items": [
        "Faster support-jutsu startup and 50% stronger projectile tracking."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kabuto (regular)",
      "items": [
        "Shorter jutsu and down-combo ending recovery. Separate from Snake-cloak Kabuto."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kabuto (Snake-cloak)",
      "items": [
        "Faster tilt and grab startup."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Kakashi (Ninja Hounds)",
      "items": [
        "The dog-jutsu variant is selectable as a support and performs the dog jutsu. Other Kakashi variants remain available."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kakashi (Ninja Hounds)",
      "items": [
        "Jutsu startup is approximately 400 ms (12 authored frames), compared with the original 20 frames. Dogs travel at 65% of their original speed; tracking and hit behavior are retained."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Kakashi (Raikiri)",
      "items": [
        "Corrected body collision that could hold Raikiri outside damaging contact after Air Chakra Dash. Normal startup and hit/guard handling remain intact."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Kakashi (TS)",
      "items": [
        "Fixed the neutral-combo hit after the teleport at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Kakuzu",
      "items": [
        "Fixed down-combo connections at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kakuzu",
      "items": [
        "Shorter jutsu recovery.",
        "Reduced full ground-combo damage and moved more damage to the ending."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Kankuro (PTS)",
      "items": [
        "Fixed idle puppet jitter at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Kankuro, PTS",
      "items": [
        "Puppet tilt startup increases from 100 ms to 240 ms, and its two offensive hitbox radii decrease from 100 to 80 units.",
        "The affected puppet ending and owner return animations take 68% longer. Active attack sections retain their normal timing."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Kankuro, Salamander awakening",
      "items": [
        "Jutsu health damage is reduced by 20%, and the affected attack radii decrease from 120 to 78 units.",
        "The attack ends at frame 32 instead of 46, with first activation still at frame 12. Its initial protection is removed.",
        "Guard drain is capped at 6 before a 1.6 multiplier and the defender's resistance are applied."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Karin",
      "items": [
        "The settled tilt-recovery portion takes 69% of its original duration. Jutsu recovery is also shortened."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Kiba (PTS)",
      "items": [
        "Improved the late Akamaru hit and final shadow-clone hit in the down combo at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kiba (PTS)",
      "items": [
        "Jutsu costs 50% more chakra in UNSG V2.",
        "Corrected his online jutsu selection so the attack executes normally."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kiba (TS)",
      "items": [
        "Jutsu costs 50% more chakra."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kiba — both versions",
      "items": [
        "Akamaru’s separate companion dash is disabled; Kiba’s own dash and second combo hit remain intact."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Kiba, including PTS Akamaru",
      "items": [
        "Akamaru no longer performs his companion dash. Kiba retains his own dash and second combo hit."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Killer Bee",
      "items": [
        "Doubled the normal travelling jutsu’s approach-speed limit, from 65 to 130. Its original contact and timeout rules still apply."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kimimaro",
      "items": [
        "Larger tilt hitbox improves close-range contact. Some close-range misses remain.",
        "Online Battle: corrected his jutsu selection as a main fighter and support. His support attack now executes and he leaves the stage normally."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Kisame",
      "items": [
        "Fixed side-combo ending contact at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kisame",
      "items": [
        "Reduced full ground-combo damage and moved more damage to the ending."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Konan",
      "items": [
        "Fixed up-combo contact and the abrupt fall afterward at 60 FPS. Side-combo ending also connects correctly."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Konan",
      "items": [
        "Faster tilt and jutsu startup."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Kurenai",
      "items": [
        "The jutsu clone moves 25% faster horizontally, increasing unobstructed range while retaining its normal lifetime."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Lee (TS)",
      "items": [
        "Fixed tilt movement and later hits at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Lee (TS)",
      "items": [
        "Shorter jutsu recovery. Fixed the fourth jutsu hit missing after the third hit."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Masked Man",
      "items": [
        "Fixed down-combo ending contact at 60 FPS.",
        "At 60 FPS: Ultimate now connects while Chiyo’s Balance cover fire is hitting the opponent."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Masked Man",
      "items": [
        "Jutsu chakra cost is 25% higher than UNSG Base."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Masked Man",
      "items": [
        "Jutsu costs 50% more chakra in UNSG V2."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Mei",
      "items": [
        "Fixed up-combo contact at 60 FPS.",
        "At 60 FPS, added 100 ms to the third input’s landed stagger to improve the transition to the fourth input; guarded hits do not arm this adjustment."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Mei",
      "items": [
        "The travelling jutsu keeps gentle tracking after its initial guidance ends. Range is unchanged."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Mei",
      "items": [
        "Tilt startup is 15% shorter, with shorter settled recovery.",
        "Jutsu health damage is increased by 20%; horizontal projectile speed is increased by 60%, extending unobstructed travel."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Minato",
      "items": [
        "Tilt damage is reduced by 36%."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Naruto (Massive Rasengan Barrage)",
      "items": [
        "Fixed neutral-combo connections at 60 FPS. This is the roster version between Wind Style Rasen Shuriken Naruto and Sage Mode Naruto."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Naruto (Sage Mode)",
      "items": [
        "Faster ground-tilt startup; the air tilt is unchanged.",
        "The selected Sage clone-grab startup is approximately 407 ms, with the owner and clone moving in sync."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Naruto, Six-Tails awakening",
      "items": [
        "Ground and air jutsu deal 25% less health damage. The affected ground/air combos and Chakra Kunai deal 20% less.",
        "The first air-attack phase can be blocked; the second breaks guard. First-air-contact guard drain is capped at 10."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Neji (TS / adult)",
      "items": [
        "Fixed a tilt crash and up-combo connections at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Obito (young)",
      "items": [
        "Faster tilt startup and shorter recovery."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Onoki",
      "items": [
        "At 60 FPS: Down-combo damage and knockdown now line up with the cinematic.",
        "Improved up-combo connections at 60 FPS.",
        "At 60 FPS: Larger second-to-last neutral-combo hitbox improves contact when moving around the opponent. Some angles still need checking."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Onoki",
      "items": [
        "Jutsu chakra cost is 25% higher than UNSG Base."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Onoki",
      "items": [
        "Jutsu costs 50% more chakra in UNSG V2."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Orochimaru",
      "items": [
        "Shorter jutsu recovery."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Pain",
      "items": [
        "Fixed down-combo connections at 60 FPS.",
        "At 60 FPS: The ultimate clone now continues running after it appears."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Pain",
      "items": [
        "Almighty Push deals at most two damaging hits to each target per activation. Blocked chip does not use up this limit; normal contact reactions remain."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Raikage",
      "items": [
        "Fixed up-combo movement and enlarged the neutral-combo final hitbox to improve connections at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Raikage",
      "items": [
        "Faster jutsu startup."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Sai",
      "items": [
        "The air-combo bird finisher now produces its intended knockdown at 60 FPS.",
        "At 60 FPS, the first air-combo hit after Chakra Kunai retains its original startup, improving the accepted Ninja Dash → Chakra Kunai follow-up."
      ]
    },
    {
      "category": "Characters",
      "scope": "Online Battle",
      "title": "Sakura (PTS)",
      "items": [
        "Corrected online move selection; her jutsu was verified in a private match."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Sakura (TS)",
      "items": [
        "Shorter recovery after the down-combo cinematic ending."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Sakura, TS",
      "items": [
        "The first tilt startup frame takes 250 ms instead of approximately 33.3 ms. Later attack and recovery timing are unchanged."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Sasori",
      "items": [
        "Normal puppet tilt startup takes 116% longer. Grab startup takes 20% longer.",
        "The affected tilt ending and owner return animations take 20% longer. Active attack sections retain their timing."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Sasuke (PTS, Chidori outfit)",
      "items": [
        "Added startup protection to Chidori and shortened its ending recovery. The backflip remains.",
        "Online Battle: the black outfit now retains Chidori instead of attempting the wrong jutsu."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Shikamaru (PTS)",
      "items": [
        "Faster grab and jutsu startup."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Shino (PTS)",
      "items": [
        "Fixed the side-combo ending at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Shino (PTS)",
      "items": [
        "Faster jutsu startup."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Temari (PTS)",
      "items": [
        "Neutral-combo final hit fixed at 60 FPS.",
        "Corrected online move selection for her second outfit; its support attack was verified in a private match."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Temari (TS)",
      "items": [
        "Faster jutsu startup and shorter recovery.",
        "Chakra-kunai hitstun reduced by 50%."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Tenten (PTS)",
      "items": [
        "Down-combo final hit fixed at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Tenten (PTS)",
      "items": [
        "Jutsu costs 50% more chakra in UNSG V2."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Tenten (TS)",
      "items": [
        "Air chakra dash uses the standard travel limit.",
        "Shorter jutsu recovery, after the attack finishes."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG Balanced",
      "title": "Tenten, PTS",
      "items": [
        "Jutsu and ultimate tracking strength is reduced by 25%. Ultimate projectile guard drain is reduced by 60%, and the extra main-fighter body attack during the ultimate is removed.",
        "Jutsu chakra cost is 25% higher than UNSG Base."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Tobi",
      "items": [
        "Fixed down-combo ending contact at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Tsunade",
      "items": [
        "Shorter tilt recovery and longer tilt travel. Shorter ground/air-jutsu recovery."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Yamato",
      "items": [
        "Faster jutsu startup, shorter recovery and increased travel distance.",
        "Slightly faster tilt startup."
      ]
    },
    {
      "category": "Characters",
      "scope": "All versions",
      "title": "Zabuza",
      "items": [
        "Fixed the first-to-second ground-combo hit connection at 60 FPS."
      ]
    },
    {
      "category": "Characters",
      "scope": "UNSG V2",
      "title": "Zabuza",
      "items": [
        "Adjusted tilt startup and travel, and shortened recovery. The aerial tilt route remains available."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Awakening",
      "items": [
        "The awakened form lasts half its original duration plus 3.5 seconds.",
        "Awakening gauge charging takes twice as long. A 0.36-second hold before entering awakening charge helps avoid accidental activation; ordinary chakra charging starts normally."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG Balanced",
      "title": "Awakening charge",
      "items": [
        "The awakening gauge fills in 1.15 seconds, followed by the normal transformation transition. The visible total is approximately 1.9 seconds. Ordinary chakra charging and awakening duration are unchanged."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Chakra and charged jutsu",
      "items": [
        "Manual chakra charging is 50% faster, and passive chakra recovery is increased.",
        "Charged-jutsu holding time is halved, rounded to the next authored frame.",
        "Selected Masked Man, Onoki, PTS Tenten, PTS Gaara and Kiba jutsus cost 50% more than their original cost, except the separately listed Sand Burial adjustment."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Chakra Dash",
      "items": [
        "Chakra Dash costs half as much chakra. Quick Chakra → Jump cancels and charged ground-dash inputs are supported; normal affordability checks remain.",
        "Ground and air recovery routes can cancel into Chakra Dash where eligible."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Combo and Kunai cancels",
      "items": [
        "Ground and air Kunai can cancel into a combo. Ground throws can cancel into Jump.",
        "Ground combos can cancel into Jump or Ninja Move after the opening attack becomes active; directional input selects the escape route.",
        "Cancelling adds no extra chakra fee; the next action uses its normal resource checks."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Combo damage",
      "items": [
        "Damage is redistributed away from early ground-combo hits toward the ending, with a full-string cap. The ranged characters’ melee strings use a lower cap.",
        "Air-combo damage is reduced separately. The first input’s complete damage budget includes multi-hit openers; its additional 20% reduction is not given back to later hits."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG Balanced",
      "title": "Frenzy Pill, including its EX descriptor",
      "items": [
        "Effect duration is 70% of UNSG Base, including the EX version."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Guard damage",
      "items": [
        "Blocked chip damage cannot reduce health below 1. Existing damage from a clean hit remains lethal."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Kunai cancels",
      "items": [
        "Ground Kunai can cancel into a forward ground Chakra Dash after the throw releases, using the normal dash input and chakra cost. Existing cancels remain available."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Ninja Dash and Ninja Move",
      "items": [
        "Two distinct quick Jump presses trigger Ninja Dash; the first press still performs its usual action.",
        "Ninja Dash can cancel into normal/Chakra Kunai and items. Ninja Move can cancel into a combo.",
        "Ninja Dash startup runs 10% faster and travel runs 5% faster."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Opening-hit clashes",
      "items": [
        "Simultaneous opening melee hits cause mutual pushback."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "All versions",
      "title": "Poison cover fire",
      "items": [
        "Corrected poison being lost when a successful poison Chakra Kunai hit and Fuuma cover fire compete for the same stored hit result. The poison status is preserved on accepted, unguarded contact. Guarded hits do not gain poison."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Spark inputs",
      "items": [
        "Simultaneous Spark inputs keep an accepted forward or backward dash instead of being replaced by a jutsu on the same frame. Normal chakra requirements and action restrictions still apply."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Substitution",
      "items": [
        "The regeneration wait is shortened by two seconds. Regeneration retains the frame-rate corrections needed at 60 FPS.",
        "Substituting out of a landed ground-melee attack creates extra separation, while keeping the normal terrain checks. Air attacks, projectiles and jutsus are excluded."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Supports and teams",
      "items": [
        "Support cooldowns last twice as long.",
        "The bonus portion of named-team buffs is doubled; for example, a 10% bonus becomes 20%.",
        "A hit Dash Cut support stays unavailable for an additional three seconds during its recovery."
      ]
    },
    {
      "category": "Mechanics",
      "scope": "UNSG V2",
      "title": "Tilts and grabs",
      "items": [
        "Selected slow tilts and grabs have revised startup; character-specific exceptions are listed under Characters.",
        "Missed grabs can cancel into normal or Chakra Kunai during recovery. Successful grabs keep their normal sequence."
      ]
    },
    {
      "category": "Presentation",
      "scope": "All modes",
      "title": "First-use shader preparation",
      "items": [
        "A starter shader cache prepares the included effects before gameplay to reduce first-use stutters. Initial startup may take longer while your GPU compiles them.",
        "The update preserves your existing shader cache and adds the supplied entries. No fresh installation or separate download is required.",
        "Coverage is currently partial. Untested effects and sustained graphics load may still cause slowdowns."
      ]
    },
    {
      "category": "Presentation",
      "scope": "All versions",
      "title": "Fullscreen and launcher",
      "items": [
        "Alt+Enter and F11 toggle fullscreen/windowed during gameplay. The launcher follows the selected window mode.",
        "The UNSG V2 Launcher supports Stable and Experimental updates, a visible update indicator, and restoration of the previous version.",
        "Stable is selected by default. The launcher can open and play offline without requiring an update.",
        "Discord Rich Presence is enabled by default for new settings. Existing saved choices are preserved; it can be disabled in Graphics."
      ]
    },
    {
      "category": "Presentation",
      "scope": "All versions",
      "title": "Graphics and ReShade",
      "items": [
        "ReShade and its launcher toggle were removed from the current installers. The normal renderer remains available."
      ]
    },
    {
      "category": "Presentation",
      "scope": "All versions",
      "title": "Opening, title and artwork",
      "items": [
        "The opening movie plays at 60 FPS at its original duration with the usual audio.",
        "UNSG V2 uses the added title-logo badge and Totsuka & Dylan thank-you credit. The launcher uses the close-punch Naruto still."
      ]
    },
    {
      "category": "Presentation",
      "scope": "All versions",
      "title": "Optional FPS counter",
      "items": [
        "Graphics includes Show FPS, off by default. During online play it shows advancing combat frames per second, including pauses while waiting for input. No RTT or input-delay number is overlaid on the fight."
      ]
    },
    {
      "category": "Presentation",
      "scope": "All versions",
      "title": "Profiles and controls",
      "items": [
        "Create and select offline player profiles at character select, with separate saved names and controller bindings.",
        "Selected profile names appear in battle and beside the native Winner label on the results screen.",
        "PlayStation/Xbox prompt selection changes the displayed buttons while retaining the actual bindings."
      ]
    },
    {
      "category": "Presentation",
      "scope": "All versions",
      "title": "Survival",
      "items": [
        "Fixed the repeated opponent-list animation on entry, confirmation and return."
      ]
    },
    {
      "category": "Online",
      "scope": "Online Battle",
      "title": "Character and support selection",
      "items": [
        "Team setup now preserves the roster-defined move choice across affected characters and outfits, including stale-selection recovery. Roster-wide data checks and targeted gameplay tests passed."
      ]
    },
    {
      "category": "Online",
      "scope": "All versions",
      "title": "Connections and disconnects",
      "items": [
        "Before creating a room, choose Direct / P2P or Relay only. Direct / P2P is the default and automatically uses relay if a direct connection cannot be established. Relay only uses the hosted relay for both players. The host choice applies to both players and is retained through rematches.",
        "Online matches cannot be paused with Start. Offline Free Battle retains its normal pause menu.",
        "If the connection fails during a match, an Opponent disconnected panel offers Return to launcher. Failed match checks are reported separately."
      ]
    },
    {
      "category": "Online",
      "scope": "Online Battle",
      "title": "Lobby compatibility",
      "items": [
        "Generated numbered and rotated runtime logs no longer prevent otherwise matching installations from finding each other. Both players should update and restart the game."
      ]
    },
    {
      "category": "Online",
      "scope": "All versions",
      "title": "Player Match",
      "items": [
        "Open Online Battle to create, search for or join a two-player room on the hosted service. Xbox Live and the private connection helper are not required.",
        "Each player chooses their own team using one controller; the host chooses the stage. Build, game-content and gameplay-setting checks prevent incompatible matches.",
        "Auto measures the selected connection before each match and agrees on 2, 4, 6 or 8 frames. Manual 2, 4, 6 and 8 frame choices remain available.",
        "Rooms show the host and guest profile names before team selection. These are player-chosen display names.",
        "Find a room lists all compatible rooms. The room-name field names a newly created room and does not filter search results.",
        "Fullscreen shows the mouse pointer while the online panel is open and restores normal cursor behavior afterward.",
        "Online selection now validates the finalized single-support record instead of rejecting its temporary duplicate.",
        "Starting a fresh room after leaving a completed match clears the previous room startup state.",
        "Imported Itachi and dog Kakashi selections preserve their native jutsu identifiers during online team validation. The single-support correction remains included."
      ]
    },
    {
      "category": "Online",
      "scope": "All versions",
      "title": "Playtest limitations",
      "items": [
        "First use of a support, jutsu or ultimate may briefly stutter. Later uses were much smoother in testing. Asset and graphics-pipeline preparation remain under investigation.",
        "This is an Online Playtest. Start with UNSG V2 at 60 FPS, and report connection, synchronization and performance issues. The original online hub, Endless Battle and rollback remain future work."
      ]
    },
    {
      "category": "Online",
      "scope": "All versions",
      "title": "Rematch and profiles",
      "items": [
        "Rematch and returning to character selection are available after the result screen. If choices differ, Character Select takes priority over Rematch.",
        "The waiting player cannot choose the opponent team. Online profile names and support-button prompts use the correct player side without rearranging saved offline profiles."
      ]
    },
    {
      "category": "Online",
      "scope": "All versions",
      "title": "ReShade compatibility",
      "items": [
        "Recognized ReShade presets, shaders, textures and supported graphics add-ons no longer prevent compatible players from finding each other. Graphics logs may be written while the game checks compatibility.",
        "The update does not install ReShade or its add-ons. Graphics effects that reduce a player's performance can still slow a synchronized match; disable effects that cause sustained slowdowns.",
        "The reported RenoDX DLSS add-on version is recognized alongside the previously supported graphics add-ons. Custom add-on files are preserved by the updater."
      ]
    },
    {
      "category": "Launcher",
      "scope": "All versions",
      "title": "Installation and automatic updates",
      "items": [
        "Fresh Install imports your own North American Xbox 360 game. Upgrade Setup preserves saves, profiles, controls and settings from supported existing installations.",
        "Version 1.2.15, release sequence 38, supports updating supported older installations, including 1.2.6 through 1.2.14.",
        "Online compatibility checks game content, executable files and gameplay settings while ignoring recognized ReShade cosmetic files and the specifically supported graphics add-ons. Unrecognized runtime files remain checked.",
        "Restore previous version correctly locates this installation’s backup when several installations share the same parent folder.",
        "The update backs up verified obsolete gensrecomp.exe builds from supported older releases that could hide compatible rooms. Unknown files are retained. Launcher displays the installed version in its footer.",
        "Fixed a launcher shutdown repaint error (Parameter is not valid) caused by released background artwork, including when closing for an update."
      ]
    },
    {
      "category": "Launcher",
      "scope": "All versions",
      "title": "Online diagnostics",
      "items": [
        "Export diagnostics saves a compact report for comparing online sessions. It includes timing summaries and observed connection routes without exporting profiles, credentials or raw controller inputs.",
        "Timing summaries help investigate a report; they do not by themselves identify whether a slowdown came from networking, rendering or first-use asset preparation."
      ]
    }
  ]
}