UNSG V2 WIKISnapshot · Sep 15, 2026 · v1.2.13 / build 358Explore snapshot ↗
Characters /
Hidan character-select artwork
CHARACTER SELECT / GENERATIONS

STORM GENERATIONS · PLAYER DOSSIER

Hidan

Documented V2 changes and extracted source settings. Final damage values are added only after verification.

V2 focus · installed asset authoring is distinct from runtime-verified damage

PLAYING THIS CHARACTER IN V2

Start with the V2 changes.

Check the documented adjustments for this character family first. Outfit and move restrictions remain as written in each source note.

Find Hidan changes ↗

Older strategy advice and damage tables have been retired. New V2 move guides and measured values will be added as they are verified.

CHARACTER CHANGES / BY MODE

What changes for this character?

Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.

Hidan

All versions
  • Corrected late-hit jutsu chase movement at 60 FPS. The separate Substitution → Block report remains unresolved.
Read source note ↗

Hidan

UNSG V2
  • Shorter tilt and jutsu recovery, with improved air-combo opening timing.
Read source note ↗

See mechanics affecting this mode ↗

V2 source values and technical details

UNSG V2 / CURRENT INSTALLED DATA

V2 character data

These are named authoring values from the current character-file family and explicit skill-slot references. Values use unconfirmed engine/script units and may be overridden by V2 code.

SettingInstalled valueSource skill
Hit-priority offsetHit.priorityOffset0wsbn_e_begin00cw0_x.xfbin
Collision radiusHit.radius20wsbn_e_begin00cw0_x.xfbin
World-collision radiusHit.worldHitRadius0wsbn_e_begin00cw0_x.xfbin
Tracking settingInductivity.value0.05wsbn_e_begin00cw0_x.xfbin
Velocity settingVelocity.value90wsbn_e_begin00cw0_x.xfbin
Velocity settingVelocity.value70wsbn_e_begin00cw0_x.xfbin
Viewing-angle settingViewingAngle.value60.0wsbn_e_begin00cw0_x.xfbin

Explore all 119 source fields ↗

HIDAN / PER-HIT DAMAGE

Second-hit damage: pending V2 verification

A combo input can involve multiple collisions. The second animation slot does not establish the second landed hit, and damage identifiers are not numerical damage values.

Authored animationDamage references in its record intervalFinal V2 health damage
PL_ANM_CMB002hdncmb00DAMAGE_ID_SMALL_UL, DAMAGE_ID_SMALL_ULNot established
PL_ANM_CMB012hdncmb01DAMAGE_ID_STAGGER_NORMAL, DAMAGE_ID_STAGGER_NORMALNot established

Reference count is not hit count. The next required evidence is the damage-record schema and V2 override logic, or a controlled health-delta trace for the exact landed hit.

Download exact Hidan references and offsets

Documented Hidan changes

All versions

  • Corrected late-hit jutsu chase movement at 60 FPS. The separate Substitution → Block report remains unresolved.

UNSG V2

  • Shorter tilt and jutsu recovery, with improved air-combo opening timing.

From the installed release’s patch notes; these statements are not damage measurements.