Hidan
All versions- Corrected late-hit jutsu chase movement at 60 FPS. The separate Substitution → Block report remains unresolved.
COMMUNITY DATABASETHE NEXT CHAPTER · UNSG V2
ARASHI SPIRIT.
STORM GENERATIONS · PLAYER DOSSIER
Documented V2 changes and extracted source settings. Final damage values are added only after verification.
V2 focus · installed asset authoring is distinct from runtime-verified damage
PLAYING THIS CHARACTER IN V2
Check the documented adjustments for this character family first. Outfit and move restrictions remain as written in each source note.
Find Hidan changes ↗Older strategy advice and damage tables have been retired. New V2 move guides and measured values will be added as they are verified.
CHARACTER CHANGES / BY MODE
Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.
No character-specific or shared note has been confidently matched for this mode in the supplied snapshot. This does not mean the character is unchanged.
UNSG V2 / CURRENT INSTALLED DATA
These are named authoring values from the current character-file family and explicit skill-slot references. Values use unconfirmed engine/script units and may be overridden by V2 code.
| Setting | Installed value | Source skill |
|---|---|---|
| Hit-priority offsetHit.priorityOffset | 0 | wsbn_e_begin00cw0_x.xfbin |
| Collision radiusHit.radius | 20 | wsbn_e_begin00cw0_x.xfbin |
| World-collision radiusHit.worldHitRadius | 0 | wsbn_e_begin00cw0_x.xfbin |
| Tracking settingInductivity.value | 0.05 | wsbn_e_begin00cw0_x.xfbin |
| Velocity settingVelocity.value | 90 | wsbn_e_begin00cw0_x.xfbin |
| Velocity settingVelocity.value | 70 | wsbn_e_begin00cw0_x.xfbin |
| Viewing-angle settingViewingAngle.value | 60.0 | wsbn_e_begin00cw0_x.xfbin |
HIDAN / PER-HIT DAMAGE
A combo input can involve multiple collisions. The second animation slot does not establish the second landed hit, and damage identifiers are not numerical damage values.
| Authored animation | Damage references in its record interval | Final V2 health damage |
|---|---|---|
| PL_ANM_CMB002hdncmb00 | DAMAGE_ID_SMALL_UL, DAMAGE_ID_SMALL_UL | Not established |
| PL_ANM_CMB012hdncmb01 | DAMAGE_ID_STAGGER_NORMAL, DAMAGE_ID_STAGGER_NORMAL | Not established |
Reference count is not hit count. The next required evidence is the damage-record schema and V2 override logic, or a controlled health-delta trace for the exact landed hit.
All versions
UNSG V2
From the installed release’s patch notes; these statements are not damage measurements.