New base-form artwork across character select, loading, main and support portraits, with context-specific framing and transparency. The damaged/awakening artwork is retained.
Fixed the roster retaining the second outfit’s picture when selection passes from Player 1 to Player 2/COM.
No character-specific or shared note has been confidently matched for this mode in the supplied snapshot. This does not mean the character is unchanged.
These are named authoring values from the current character-file family and explicit skill-slot references. Values use unconfirmed engine/script units and may be overridden by V2 code.