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Kiba P1 character-select artwork

CHARACTER GUIDE · UNSG V2

Kiba P1

Moves, combos, and mode-specific changes.

UNSG V2 · ESSENTIAL MOVES

Moves & Frame Data

IC1 and AC1 are the first hits of the ground and air combos. Startup uses V2’s shared first-hit baseline; recovery varies by character.

MoveDamageStartup (60 FPS)Recovery (60 FPS)
IC1First Ground Hit1%8f—
AC1First Air Hit1%8f—
Tilt———
Grab7%25f—
Jutsu———
Ultimate30%——

Damage: % of total health. Frames: 60 FPS. Rounded values; — = unknown.

FULL COMBO TOTALS

Combo Damage

Total damage for each completed combo.

CHARACTER CHANGES / BY MODE

What Changes for This Character?

Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.

Kiba (PTS)

All versions
  • Improved the late Akamaru hit and final shadow-clone hit in the down combo at 60 FPS.
Read patch note ↗

Kiba — Both Versions

UNSG V2
  • Akamaru’s separate companion dash is disabled; Kiba’s own dash and second combo hit remain intact.
Read patch note ↗

See mechanics affecting this mode ↗