Asuma
UNSG V2- Shorter recovery after the jutsu releases its projectile.
COMMUNITY DATABASETHE NEXT CHAPTER · UNSG V2
ARASHI SPIRIT.
STORM GENERATIONS · PLAYER DOSSIER
Documented V2 changes and extracted source settings. Final damage values are added only after verification.
V2 focus · installed asset authoring is distinct from runtime-verified damage
PLAYING THIS CHARACTER IN V2
Check the documented adjustments for this character family first. Outfit and move restrictions remain as written in each source note.
Find Asuma changes ↗Older strategy advice and damage tables have been retired. New V2 move guides and measured values will be added as they are verified.
CHARACTER CHANGES / BY MODE
Shared fixes are included in every mode. Character, outfit and support restrictions still apply. Notes are from the September 13, 2026 archive.
No character-specific or shared note has been confidently matched for this mode in the supplied snapshot. This does not mean the character is unchanged.
UNSG V2 / CURRENT INSTALLED DATA
These are named authoring values from the current character-file family and explicit skill-slot references. Values use unconfirmed engine/script units and may be overridden by V2 code.
| Setting | Installed value | Source skill |
|---|---|---|
| Hit-priority offsetHit.priorityOffset | 0 | 2asmeff1_csk_e_begin002asm_x.xfbin |
| Hit-priority offsetHit.priorityOffset | 0 | 2efb_hss_e_blt002efb_hss_x.xfbin |
| Hit-priority offsetHit.priorityOffset | 0 | 2efb_hss_e_hit012efb_hss_x.xfbin |
| Hit-priority offsetHit.priorityOffset | 0 | 2efb_hss_e_hit022efb_hss_x.xfbin |
| Hit-priority offsetHit.priorityOffset | 0 | 2efb_hss_e_mov012efb_hss_x.xfbin |
| Hit-priority offsetHit.priorityOffset | 0 | wskn_e_begin00cw0_x.xfbin |
| Collision radiusHit.radius | 40.00 | 2asmeff1_csk_e_begin002asm_x.xfbin |
| Collision radiusHit.radius | 50.00 | 2efb_hss_e_blt002efb_hss_x.xfbin |